Know Me As Yash!

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I’m a programmer from the small state of Goa, in India. I’m currently working for Singular Scheme Studio as a Unreal Gameplay Programmer on a PC title. I have been working in Unity since 3+ years

As part of my own work, I’ve shipped two indie games which are live on google play store. One of them, Platform Adventures, has already 500+ downloads

GOOGLE PLAY STORE

Platform Adventures

Developer Insights

Maze Mayhem

Developer Insights

CANNON BALL BLAST (Praisan Games)


COLLAB (Final Year BE Project)

Training Game Playing Agents Using Reinforcement Learning

Some of the core work i do

  • Prototyping game features rapidly to get a feel of them
  • Clean coding with well commented code and modular project structure
  • Programming game systems, mechanics and other features
  • Strong understanding of Unity and C# with 4+ years of combined experience in the engine
  • Design patterns such as the observer pattern, singleton pattern for clean and de-coupled code
  • Understanding of Unity UI, animations, particle systems
  • Familiarity of version control system like Git, Github Desktop and SVN
  • Cross functional team collaboration including design, art, QA etc
  • What I value most (Experience)

    • Earthlings Infotech
    • Indie (2022)
    • Rendered Ideas
    • Indie (2023)
    • Black March Studios
    • Singular Scheme

    Game Developer Intern (07 / 2020‐ 09 / 2020)

  • ‐Co‐ordinated with Team Leader on the Idea of Space Shooter
  • ‐Built up the basic mechanics of the space shooter like Shooting,Analog controls, Enemy movement
  • ‐Implemented android compatibility and analog controls using Easy Mobile plugin.
  • UNITY 2D, Easy Mobile(Plugin), Playmaker(Plugin)
  • Platform Adventures (06 / 2021 - 06 / 2022)

    (Phase 1)
    The project started out as something i wanted to do during the Covid period as due to being bored of online classes. Initially i created a scratch project and thought lets just take some assets, create some basic controls and see where it will take me.
    (Phase 2)
    Later on as days passed by i implemented some more functionality. Then as the project went on further ahead, i dedicated more and more time to it, which is when it became something i thought would be worth publishing on playstore.
    (Phase 3)
    As the project was nearing completion, I was sure that this is something I HAVE TO publish on playstore as my own.
    (Something i feel proud of)
    Now its already live and has complete the first milestone i set for myself which was 500+ downloads.

    Game Developer (10 / 2022‐ 09 / 2023)

  • Stunt Extreme(Amazon fire tv)
      - One of the top 5 games of the company on Amazon Fire TV platform
      - Implemented Coin packs, Fuel packs, Value deals, Buy full game deals as part of IAP (A/B experiment)
      - Implemented 3 powerups as part of A/B experiment
      - Major bug fixes
  • Kiddo Gem (Amazon fire tv) which is live
      - First game which includes my name in credits section
      - Created my own 3 games in "Mini Games" section from scratch (Match object, slider puzzle, Odd one out)
      - Completely changed GUI of game by working with artists and animators
      - Implemented New Remote Config system for backend
      - Implemenetd dynamic subscription
  • Pushed v60 of BMX Kid (Amazon fire tv)
      - Implemented Dynamic Subscription
      - Integrated 8 new skins
      - Major bug fixes
  • Pushed v60 of Skater Kid (Amazon fire tv)
      - Integrated 5 new skins
      - Fixed a major issue of hats which existed in live version
      - Shifted control of rateMe,Buy full game and more to RemoteConfig
  • Maze Mayhem (10 / 2023 - 12 / 2023)

    (Phase 1)
    I really wanted to make a 3D game but i didnt really have a strong design idea in mind. So i started out with an Infinite run mode and finihed. Still the game felt like it didnt not have enough content Then somehow(i dont know how) i got an idea of making a maze solving game. The product is ready now :)
    (Phase 2)
    Initially started out with an infinite run mode using a performance friendly approach then started with the maze
    (Phase 3)
    Created the levels for the maze whose layouts are generated using an online maze generator. Since it was holiday season added some holiday themed levels and also collectables that you can collect.
    Live!
    Initially the game had performance issue on 4GB RAM mobile devices but after successfull optimizations, it is full optimized and functional on respective devices.

    Black March Studios(03 / 2024 - Present)

    - Worked on a new AA PC title for Steam Store

    - Started coding on the project from 0, being 1 of 2 programmers, taking lead in a number of situations with my fellow programmer

    - Major part in hiring more devs to work with us on the game, training them about handling code base and also conceptual help

    - Check out the trailer and wishlist our PC game

    Singular Scheme(Present)

    - Working on a RPG Style 3D PC game in Unreal

    Unreal Games

    Space Shooter

    An Interesting space shooter made with UE5 Blueprinting. Play with 5 different skins i have coded on my own even though being a newby to UE5. This project was.....Learn More

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    Unity Packages

    Image Downloader

    This is an Image Downloader package i have made in Unity. Just paste a download link in the exposed URL and images will be downloaded in their respective slots. A class ImageDownloader sends web request to.....

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    Scrolliong UI

    I have made this unity package such that anyone can download it and use it. This is a portrait scrolling UI template......

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    Unity Games

    Glitch Garden

    A Game just like plants vs zombies with 3 levels of progression of increasing difficulty .Features like timer running out, object placement with mouse were things implemented

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    TileVania

    Platformer prototype for Android Features like Patrolling enemies, coin collectible, One of my first games for Android

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    Laser Defender

    Classical 2D space shooter where player moves with arrow keys to shoot incoming enemies. One of the first gamees i learnt to code in Unity. There were a number of thing learnt when making this as a beginner.

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    Shoot'em

    A traditional tower Defence game where player places defence towers to stop enemies from entering the base. Another one of those games where there was lot of learning in terms of grid systems in games.

    Download
    Tank Shooter

    A 2 player keyboard only shooter with 10 rounds. Features like health bar and player aiming is something interesting about this game. This project was offered as free tutorial by Unity during the pandemic

    Download
    Ruby's Adventure

    An RPG game prototype.Player assumes the role of Ruby who has to save the kingdom from evil robots. Project done has part of Unity learn

    Download
    Block Breaker

    The Classical block breaker which everyone is familiar about One of the first games made in Unity.

    Download

    More about me

    Tech Enthusiastic who likes keep up with the newest technologies. My aim is to work in the biggest and best AAA companies and make gamers feel part of the huge global community. I love to game during my free time, my favourite genres being Open-world, Adventure, Sport, Tactical FPS. I am also interested in Web designing, either front-end or back-end.

    Passionate about whatever work i do. Hobbies include any outdoor Sports including cycling, running and more.


    SKILLS

    • Unity
    • Unreal
    • C++/ C#
    • Java
    • Video Editing
    • NodeJS and Mongodb

    Download my Resume here.

    Certifications

    UNITY

    UNREAL

    UNREAL

    Recommendations (more on )

    Game Credits To My Name

    Kiddo Gem (Rendered Ideas)

    This is a Educational kids game which consists of nursery rhymes, maths games and mini games for kids to play. As for what i did, i created 3 new mini games from scratch (match objects, scrambled images, odd one out), implemented dynamic subscription, shifted data retrieval to the company's server, major GUI overhaul, analytics and more.IT WAS EVENTUALLY DEPRICATED FROM THE APP STORE

    Where have i studied?

    B.E Computer(2022) : Goa College of Engineering, Goa

  • B.E : 80%

  • HSSC (12th Science) Dhempe College of Arts Commerce & Science

  • Board Exam: 84.6%
  • Stood 2nd in College for 12th board exams

  • Achievements/Activities

  • Got first game to my credit as a programmer
  • Achieved my target of 500+ download for my indie game